Hello, I am Toby

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based in Copenhagen, Denmark

About me

My life's task is to ignite greatness in others.

I love creating impactful interactive experiences that elevate humanity.

Crafting high-performing, easy-to-understand, and self-explanatory code in a collaborative environment is my passion.

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Skills

  • Game Development, Web Development
  • Typescript, Pixi.js
  • Unity, C#, C++
  • Git, GitLab
  • Community Management, Coaching

Personal Values

  • Curiosity
  • Collaboration
  • Hard work
  • Optimism
  • Patience

Released Projects

Maiden Voyage (2021)

Role: Game Developer / Engine Developer

Duration: 3 months

Technologies: Javascript ES6, Pixi.js

  • Optimized rendering speed up to 14 times, leading to a better user experience and lightning-fast performance on mobile
  • Expanded in-house PIXI.js game engine with extensive audio features, supporting the audio department
  • Developed engaging gameplay, shipping the best-selling game of the company at the time
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Bagedagen (2023)

Role: Senior Game Developer / Engine Developer

Duration: 5 weeks

Technologies: Typescript, Pixi.js, Webpack 5

  • Improved the build process, leading to faster production and better code architecture
  • Rewrote the engine loading framework, making games load 3 times faster on all platforms
  • Provided a successful strategic roadmap to improve communication between creative departments
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Personal Projects

Unity K-Means Clustering (2024)

Technologies: C#, Unity, UI Toolkit, Shader Graph

This tech demo demonstrates a clustering algorithm used in computer science. It determines groups of data, which are grouped together by distance from calculated centroids.

  • Compatible with Unity's Transform component
  • Implements a modern, performant alternative (K-means++)
  • Perfect for flock-calculated gameplay

Unity Thumbnail Generator (2024)

Technologies: C#, Unity, UI Toolkit, glTFast, KTX for Unity

This generator saves a dynamic preview of the loaded glTF / glTF-Binary model as a JPEG / PNG image. Rotate the preview for the perfect angle.

  • Plug-and-play prefab with minimal setup
  • Uses design patterns where useful and needed
  • Easily extendable codebase

Client Work

Dojo Entertainment

Role: Technical Advisor

Duration: 2023 - Present

Technologies: Javascript, Vue.js, Firebase

  • Support the board of directors in technical decision-making
  • Offer improvements to the technology stack to speed up company growth
  • Teach efficient and performant web development
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Events

Nordic Game Jam

Role: Community Organiser

Duration: 2023 - Present

  • Provide valuable challenges for participants to grow in the industry
  • Listen to community feedback to improve the event
  • Make the jam a safe and accessible space

SpilSnak

Role: Event Organiser

Duration: 2023 - Present

Organising a monthly meetup, connecting people from the games industry in an informal, cozy atmosphere.

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Reviews

Michael CavaleriGame Development Lead, Lady Luck Games
His ability to ask the question "how hard can it be?" is unmatched. Toby is a strong driving force for glueing any team together and constantly looking for ways to improve himself and to assist and support the people around him.
Kirill KolombetSenior Game Developer, Omnigame
He is very accurate, optimistic, energetic, and open-minded about learning new things. Toby proved his aptitude by being communicative, stress-resistant, and able to reach results in tight deadlines.

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